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DOOM 3: ID SPEAKS OUT, NEW SCREENS
Is the Doom 3 technology going to appear in any other games you can tell us about?
Hollenshead: We're using the Doom 3 technology for Quake IV. There is other stuff going on with other licensees, but we haven't officially made those announcements yet.
How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.
Full Interview here
Is the Doom 3 technology going to appear in any other games you can tell us about?
Hollenshead: We're using the Doom 3 technology for Quake IV. There is other stuff going on with other licensees, but we haven't officially made those announcements yet.
How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.
Full Interview here