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Thoughts On the Vampire Game

i've been really enjoying it...it's getting more involved now and my work is picking up slightly so i have less time to post during the day (i post in other threads, but they don't require as much though lol). but so far it's been awesome fun sic, good job running it.
 
I think it's a very good compromise from the other RPG over the internet styles where you have to agree on a time to meet in a chatroom to play. Not to mention the horrible online dicerollers they make you use.
I find the story very interesting, although the beginning was a little to fast for my taste. I would have liked to see a little more of the french revolution, but that might just be because I like that particular point in time. A sudden change does however tend to confuse the players, which suits your story very well. Any person who isnt confused after waking up after sleeping for 300 years is either insane or to stupid to realize the change.
Overall I find the characters fun and the way you introduce them interesting. You obviously deal whith more mature players than mine who tend to go against everything I want to lead them to. If I send them an invitation to a party, they go to a pub. This is why I constantly look for online games.
I found your game interesting and would like to know if you plan on running any other games on this forum, or if you have any open spots in any games? As a last question I would like to know if you play, or have played Exalted?
 
Have I played exalted..... ha.... hahahaha..... oooooooh yeah. We play got really into exalted. I have a solar that has a melee dice pool of almost 25. And can hit with that pool somthing like 3 times mabey more in one action. Its nutz.

I would like to run an exalted game here but it does not run well diceless. Its to rules intesive and Its hard to get new players into. I was thinking next I might run a changling game. Thats fun for a laugh. And its so crazy and zany that it would be a good diversion from the darkness that is vampire. I want to run the vamp game for a while still. I would love to have you in the game, the only thing is currently there are 6 players and my friend in my gaming group wants in that makes 7 and then you would make 8, that gets kind of unmanageable.

Why dont you run a game? I would definately play! World of darkness games lend themselves well to free form play so that would be the easiest for you. I was also thinking later I would run a game of my own divising, but that would be a ways off now.
 
Dont get me started on giant dicepools. One of my players have a lunar that has 34 dice when he uses his Deadly Beastman transformation. The guy cant even hold that many dice in his hands. However having a large amount of dice is not always good. One of the rare times I actually played instead being the storyteller, I had an Abyssal (Got to love the darker characters) with a grand daiklave. I stunted and got a +3 bonus for it which I love to brag about since that perticular ST is quite hard to please. Anyway I used alot of my motes to boost the attack for a total of 29 dice. I got 4successes... 4... So many of those die came up as a 1 that if you had taken them away I would have had 19 successes (I had a lot of 10's). But you have to agree that the stunt system in exalted is really good at bringing out the creativity in players, and its very fun to listen to the players struggling to get an extra die for an action.

Well, back to the topic. I understand that you limit yourself when it comes to the number of players, I usually never allow more than 5 players in one story. I find that it gets kind of messy and hard to control when you have too many players.

I might run a game sometime, But I dont think that it will be too soon, Ive been storytelling for quite a while now, and Im supposed to start a Bragon Blood campain for exalted somtime this summer. It gets kind of boring to only storytell and never get to play your favorite games.

Never played changling before, how is it?
 
Akuma said:

Never played changling before, how is it?


Have you read the Fae book for exalted? Changelings are the WOD version of the Rakasha. The difference is that they are very much less powerfull and a little silly. Basically you take an aspect of dreaming and that is the types of characters you make.


There are lots of different classes

Pooka (Change into animals and NEVER tell the truth. They are my favorite becuase the NEVER make directly truthfull statements. They will NEVER under ANY surcomstances be straitforward with you)

Troll (Trolls are the big brutes of the game, they have a strict code of honor are big and blue)

Boggan (These guys are strange, think hobbit, they clean alot)

Eshu (These are the storytellers and gypsies of the Changling breed)

Redcap (these are the twisted nightmare doods. They are mean and can eat ANYTHING)

Sayter (Sex machines, have goats feet)

Knocker (they build things LOTS of things)

Sidhe, pronounced Shee (These guys are the Aristocrats paladin types)

Sluagh (Stealthy loners with the ablility to contort thier body about any way they can think of)


Basically you two aspects of your character. You real side. (the side people see in the real world) And your chimearical side. (The real you that only appears in the dimention known as the dreaming) You can be a big **** troll that is 10 ft tall but in the real world your a 4 foot nothing twerp. The problem is that people may not see the real you but you are sill bound by it. The 4 foot nothing troll still ducks under 7 foot tall doors.


All in all its VERY fun.
 
Sounds like a lot of fun. Since I absolutely love playing an evil and sneaky character I would probably play a Sluagh. The Redcap might also suit me. By being able to eat ANYTHING, do you mean car chomping, airplane munching, concrete slurping, acid drinking ANYTHING, or just a normal ANYTHING?

By the way, I forgot to mention it before, but your players need to practice writing about fights. You gave them a perfect chance to flip out and write a cool fight where they kill large amount of humans (I mean most of them are probably farmers armed with pitchforks or torches. How hard could it be) with the apex of the fight being them dying a horrible, strange and brutal, yet brave, glorified and heroic death. Im not saying that none of them had any of these qualities.
Daithis death certainly qualifies as both brave (rushing out to meet the mod) and strange, very very strange (Flipping from animal form to animal form ending up as the optimal choice (but very fun) for fighting large mobs, a horse).
Wilhelms was more of the slightly heroic type (going down slowly while fighting multiple enemies and lashing out at anyone that hits him).
Elizabeth had a death that fit her character. A 14 year old girl might not be very good in a fight, but a 14 year old vampire might. Maybe old habits die hard, or the creativity was on a low level that day. Although I have to say that it must be considered quite brutal (Who beats up and kills a 14 year old girl thats only trying to run away. Angry mob or no, thats just brutal).
Dante was brave (charging out), and he made cool use of his powers (although a "Kill the mob", "Protect me", "Fight for me" or any command like that might prove more useful). I thought that the part with raphael was very nicely written and the coolest one there.
Odette had a good thing going that was brave (not giving way to the mob), heroic (fighting with celerity so much that the cause of her death was exaustion rather than a beating) and brutal (getting trampled is always fun). It would have been great if she had just written it in more detail.
Ever since I started playing Exalted I have explained my actions in more detail to make it sound cooler, it slows the fights down a little bit, but it makes them so much more fun. Anyway, it might be because of this that the fights seem a little underdeveloped to me. Maybe Im so used to stunting that it has blinded me to the finer points of this way of playing.
 
Well, I can certainly tell you that *I* wasn't feeling all that creative the day I wrote that huge fight. I was in a much better mood for writing during this last little fight.

Thanks for the constructive criticism though...I'll endevour to make the next fight more detailed and entertaining.

I'm glad you liked Daithi's death as a horse as much as I did.
 
thanks akuma! just to let you know me, nightwolf and firefly are all first timers, i think they are first timers at roleplaying in general, and my experience has strictly been pen & paper d&d with my friends and there is usually alot more rolling than role playing...so take what we do with a grain of salt ;). but thanks for the good words!
 
The last little fight was much cooler, but still lacking a little detail. As i didn't know that you were this new to RPG's so I apologize for being a little brash. For being so new you have done an amazing job so far. Keep it up.

Since I'm quite bored and have nothing else to do I would like to give you an example of how the fight could have turned out for one of you. I do not mean this as criticism in any way, but more like a source of inspiration.

I'm going to use Daithi (Hope you don't mind Damm) as the example. What Damm wrote was good in many ways and the way he described the movement was great, but still lacked the final details. My suggestion would go something like:

Daithi crept out of the car, turning into a mountain cat on the way. Hoping that Wilhelm and Anais would have caught the neonates attention for the moment he crawled under the car and made his way towards the back of the neonates car. Out of the corner of his eye he saw one of the neonates aiming his weapon at the unconscious Wilhelm. Daithi thought to himself “Wilhelm, do you always have to play the damsel in distress, making me do all the work. Daithi pounced upon the unsuspecting neonate, hitting him in the back, teeth cutting into his shoulder, claws cutting the neonates wrist and chest. A howling scream of pain pierced the cold night air as the neonate fell to the ground. Daithi cursed himself for not going immediately for the throat, That scream would alert everyone of his presence, friend and foe. He knew that he had to finish it quickly before others came, and as they tumbled on the ground he found the opening he so badly needed . Without hesitation Daithi ripped the throat of the young vampire looking up in nick of time to dodge a hail of bullets that came from the young neonates would be rescuer. “This is too easy, they are but prey†he thought to himself as he pounced on his next victim. The neonate fell to the ground from the force of the attack and dropped his weapon in the process. He tried to reach the weapon with all his might, but it was fruitless, Daithi was already upon him. Staring into the eyes of his prey Daithi saw only fear. There was no point in fighting, the outcome was already decided, they both new this. It was ended with a swift blow to the throat. As Daithi rose he saw that there were no more pray to kill, and so he returned to human form with a grin on his face thinking “So this is the thrill of the fight, the thrill of the kill, this is what I'm destined to be for eternity... What an eternity it shall be.â€

I apologize if you fell offended by my using your character, driving a car, playing games, living or anything else you might make you feel offended (have to cover all the bases).
I also apologize if I made your characters actions a little too evil for your taste.
 
No need for apologies. You gave him a different personality, but that's fine since you were just using him as an example of how YOU would write a fight...so I suspect you just found it easier turning him into a type of character you are more used to playing.

I enjoyed reading it. My only criticism is that you used the word neonates too much! Haha...not that it matters.

I've also never played a vampire game, so I don't know any of the terminology. I am experienced in playing forum type games, but the other ones I've played were still dice based, so the only actions I had to narrate were the pre-hit actions and then the DM covered the actual fights.
 
I find it more gratifying if I get to describe what my character does since its my character and losing control over him in battles would seem strange. Plus you can get away with a lot more if you just describe how you do it, in detail. Ive actually played the game alot, well Ive played Vampire: The Requiem only once, but I have played Vampire: The Masquerade and Vampire: The Dark Ages for quite some time. Never bothered to learn the terminology though.
 
We did it on a 3 round bases. So, you would describe what your chacacter would do for each of the three rounds (including what you would do if your hits failed) then the DM would use that to describe the fight. The DM knew all the players very very well, so even without us giving him directions he probably would have known how to write the fights. Actually, since I tend to make mistakes or forget rules, he often would knowingly compensate.
 
I never press to much on keeping the rules, I focus more on keeping a good mood.
 
My two cents...

Sic, I think you're doing a great job. Any chance you can work up something like this for when I'm ready to drop one of my games? :eusa_whis (Not anytime too soon, I promise)

I'm also having a lot of fun playing with the folks within the forum.

I'm used to GMing Sic's group (point in case, I'm currently running both SLA Industries and Aberrant for them) and DO I understand what you're talking about, Akuma, when your players just don't want to go where you want them to.

My boys tend to be rather perverse in their choice of actions. Or they play little games like "How many PC's can I kill off/blood bond/romance before the GM kills my character?"

I love em all dearly (even got married last October to one of them), but this group seems to play a bit better, and a lot more descriptively.

Oh...as to my role-playing experience...um...about 5 years...six months more than I've been GMing, and usually within the WoD, but occasional forays into other worlds...D&D, SLA, Deadlands, Palladium...And then there was GURPS...yeah...good times.

(`pologies...a little long-winded...and I'm sure it's more than any of ya' wanted to know. Ah well.)
 
Wow, Akuma, thanks for the suggestions :)

Only thing, though, I don't mean to play Wilhelm as the fighter type anyway, regardless of his super strength. So I was actually surprised that you called his actions 'slightly heroic' in the first fight.

Plus, for the second fight, you have to take into account that our characters are largely confused since they missed the last three centuries of technological advancement; I don't expect Wilhelm to know exactly what to do when faced with a shotgun, and I don't play him that way.

If you know a bit about D&D, consider that I play him more like a bard :p So expect so see him get his **** kicked more often. :thumbsup:

If we get some negociations encounters, though, that's where he should shine the most.

Unless Sicander plans this game to be much more on the action side...in which case, Wilhelm will continue to be the 'damsel in distress' ;)

:bunny:
 
I actually foun that what wilhelm did in the second fight was great. It showed that you were not only thinking of your characters best interests, but also of the group as a whole.
 
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