Wow, thanks for the interest guys… sorry for the lack of details in my first post. I’ll try to better explain what it is I’m attempting to accomplish. Hopefully we can get enough people interested to create a small development team.
You are correct about this being a vBulletin-based project. This is primary because of the need for a good communications system. Real time chat limits role-playing to those who can be online at the same time. Conversely, bulletin boards permit interaction regardless of time zone or personal schedule.
In addition, vBulletin possesses a lot of features essential to our project, such as a permission system. The benefit to already having them is that more time and effort can be focused on other areas. In other words, by using vBulletin, we are essentially eliminating a lot of tasks that we would otherwise have to do.
I have reviewed several vBulletin RPG hacks. The one hack that seems to have the most potential is located
here. Note that it’s still in beta, and would need some work to adapt it to our game. Regardless, it would still be easier to modify the existing code than it would be to create our own from scratch.
The biggest question is not whether this can be done, but instead how. The answer rests with our games concept. The most popular game of this nature seems to be of the AD&D type. I would like to step away from that overexposed genre.
I’ll provide more information about our games concept in my next post.
I would be willing to pay for the domain, hosting, and all associated costs. In return, we would need to gather a small development team who will not only help develop the game, but also run it afterwards. This includes a few coders, graphic folks, beta testers and the like. I also want to keep ideas very open and fluid.